Every advanced tower comes out of the basic one meaning that you never need to worry about which tower should be placed above another. Each of these weapon choices can be swapped through on the fly which makes for some fairly impressive and robust gameplay as you are only ever at a disadvantage for as long as you want to be.įor your towers, instead of having to worry about which one you place and where it should be placed in relation to another one, you simply put down the most basic tower first and then worry about the rest after that. New sets of lasers are also a possibility. As you purchase upgrades however, you get get missiles to fend off the fighter jets and mortars to destroy the more powerful ground forces. The ship itself, starts off with a set of lasers that will equally hit both the ground and the air being just as effective against one as it is the other.
#X morph defense nsp upgrade#
Only one, but they must have one.Īs you complete stages, you’ll get access to upgrade both your placed towers and your ship that you fly around in. The enemy MUST have a pathway to their target. This means that you get to decide what actually works in practice as there’s only one condition to this. This means there’s no “right” way to do it. X-Morph falls into the second of these however it takes it a step further and it allows you to link two basic towers together into an electric fence in order to make the ground forces make detours around other paths or even merge wholly different attack groups into one. Other times, you can put them wherever you want and that alone is its own challenge as there’s a steeper learning curve as to where things go. Yes that creates its own challenge but sometimes it’s not exactly the best designed. What I truly appreciated with this is that X-Morph isn’t “picky” as to where you get to place your towers.Ī lot of Tower Defenses will force you into putting your towers where the developers wanted you to put them. So the other hand of X-Morph shines in these cases as you get to place turrets down along the predicted paths of your enemies forces. Often though, this won’t be entirely possible because you’ve got the air force on your tail. The first is the same as above with flying around and shooting at them. So as long as you’re flying in a corporeal form, as you can go incorporeal to move faster and place defenses, you’ll have to dodge enemy attacks and shoot them down before they shoot you down.įor the ground forces, you’ll have two options to deal with them.
Where the real twin-stick elements come out to play is that while the ground forces are forced to take specific paths, the air force isn’t and they will come after you regardless of where you’re flying. As mentioned, on one hand you have the twin-stick shooter elements that let you fly around the map and shoot at the Earth’s Defense Forces. Designed as both a twin-stick shooter and a tower defense, there’s enough to love here for fans of both genres as the marriage is close to a perfect one.
Having already brought to you Richard’s thoughts on X-Morph Defense and European Assault, it was my turn to attack the Earth and strip it for resources as part of an alien invasion.